![]() ![]() Gaslamp Games and DoD have absolutely nothing to do with this issue. But before I tell you about the fix, I want to make sure you all understand this very simple concept: So just had this problem after forever and ever of not playing this game, and there is a fix. Does anyone have any suggestions or a fix for this? Thanks.ĮDIT: I've tried disabling Steam Cloud and unsubbing and re-subbing to my mods while on the launcher as suggested on the forums but to no avail. My only guess is that I have so many mods that the loader simply doesnt load them or something. I have also checked to see if I am subscribed to the mods which I am. I have also tried downloading other mods for Dredmor and checking if Steam downloaded them (I have updates and downloads enabled for Dredmor) which Steam does. I have tried uninstalling and verifying game cache and none of my Workshop mods seem to be loading. The mod loader just syas "Steam Workshop: Getting subscription details". A quick look at the mod loader only shows mods I added myself (not from Steam Workshop). After firing up the game I noticed none of my mods (skills, rooms, items, or craftables) were in the game. I don’t know about you, but considering the ease of use, the extra exposure (did you know Naval War had mod support?), and the prominence of Steam itself, it’s hard to see the Workshop as anything less than a boon to gamers in general.So after a little break from Dredmor I wanted to get back into Dredmor with a bunch of mods I had downloaded before the break. ![]() It’s possible that it may fragment things a little, but it’s far more likely that this will introduce a wave of new people to the joy of modding – which, in turn, may mean increased demand for mod support in our PC games. There’s no reason we can’t get our gameplay modifiers from Steam and then head over to another site for the content that the devs and publishers can’t easily, or legally, support.Īnd it’s hard to argue that the Steam Workshop will have any sort of negative effect on the modding community. Thankfully, as gamers, we’re not beholden to one platform or another. Regardless: despite everything the Steam Workshop does right (which is pretty much everything on the technical end of the platform) it has some inherent disadvantages. Mods with this kind of content will be banned, so please don’t bother uploading them.” (On the plus side, this moderation does mean that publishers might feel a bit more comfortable opening themselves up to mods.)Īlthough in light of the above image, I’m starting to think that maybe I’ll just stick with Steam Workshop anyway. To quote the Skyrim Creation Kit wiki’s page on the Steam Workshop: “We won’t host offensive, copyrighted or trademarked material on the Skyrim Workshop. The other big problem is that Steam is a moderated service, which means that the mods you’ll see will never, ever be all of the mods that exist. A shame, particularly considering how much success SimCity 4 had with mods. Even aside from the Steam aspect, many major publishers have traditionally been a little wary of heavily associating themselves with mods because of potential legal issues, so it’s possible that the Workshop will largely be populated with a plethora of independent games. It’s true that all three of those are EA products, but it’s a dangerous sign that some of the titles most likely to get a boost from user-generated content are highly unlikely to use this new, user-friendly service. ![]()
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